![]() ![]() We all made it through that level pretty easily, right? It’s because this whole level is a tutorial for whatever difficulty you start it on. It’s obvious just how good the design language behind GoldenEye is if you think about how vague that mission objective is. I assume most people played the game on Agent Difficulty the first time through, and if so, the Dam has only one objective: Bungee Jump From Platform. There are no button prompts to open doors or activate objects, or little messages telling you to press Z to fire your gun. GoldenEye doesn’t have any tutorials, period. GoldenEye came along and blew every FPS available for console away, and a perfect example of why is the very first level, the Dam. Before GoldenEye most FPS games you saw on consoles were either bad ports of good PC games, bad ports of lousy PC games, or bad original games. ![]() ![]() ![]() GoldenEye 007 released for the Nintendo 64 in 1997 and revolutionized console gaming. The Perfect Level: GoldenEye 007 – Dam: The Perfect Tutorial ![]()
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